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Trial of the Crusader: Northrend Beasts tactics

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Trial of the Crusader: Northrend Beasts tactics Empty Trial of the Crusader: Northrend Beasts tactics

Post  Ameno Thu Aug 13, 2009 5:29 pm

Found this on wowhead. Basic tactics which should help a bit:

For the first phase:
First tank picks up the boss, the second tank will wait until the impale stacks twice on the first tank, and then taunt. As soon as the first tank's impale reaches 3 seconds left he will taunt. From this point both tanks will taunt off of the other once their impale reaches 3 seconds. For the adds that pop up we had 2 range burn them down. Everyone except for the tanks has to watch out for the fire, healers keep an eye on the tank that isn't holding the boss at the moment because the impale will continue to tick.

For the second phase:
There is a mobile worm, and a stationary one. The first tank will pick up the worm that comes through the door. The second will get the stationary worm. Make sure to keep the mobile worm faced away from the raid, and back it out of the poison cloud it drops (like grob). When the fight starts the first tank will get a 30second fire debuff that deals around 3k to surrounding allies. Random raid members will get a poison debuff that will slow them down and eventually immobilize them completely. If u get the poison debuff make sure you run to the person with the fire debuff. This will cleanse it off. The fight always starts out with the mobile worm's tank being the first target of the fire debuff. After about a minute (maybe more?) both worms will go underground and trade places. This means the worm that was stationary, becomes the one that will move around (and the other becomes stationary). When they resurface they do drop aggro so the tanks have to retaunt. Also, the fire debuff will appear on a new raid member. Make sure you tell the raid who has the fire debuff, and make sure they get to the players with the poison debuff. If one of the tanks has the debuff, the rest of the raid must go to them because they will be busy kiting/tanking. It's especially important to get to a tank with the poison debuff if you are a healer/dps with the fire debuff. Rinse, repeat. Also, if u get the fire debuff stand away from the raid, if you have to reach a person on the other side of the arena, go around the group.

For the third phase:
Only one tank is really needed for this, but if you want to feel safe about it, taunt off of eachother after the other's CDs are up (after the other tanks shield wall expires etc). This boss will jump into the air and scatter everyone around the room onto the wall. A message will appear on who he's going to charge, and then everyone gets a slight speed increase. If you're the person being charge, or are next to them, move left or right asap. Once he charges he will headbutt the wall and become stunned/dazed. When he's like this he takes 100% more damage so everyone pop their cooldowns and burn him when he strikes the wall. Other than that i really didn't see much going on. Lots of knockbacks.

Ameno

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Join date : 2009-04-17
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Trial of the Crusader: Northrend Beasts tactics Empty Re: Trial of the Crusader: Northrend Beasts tactics

Post  bubs Sat Aug 15, 2009 5:46 am

Cheers for the info mate
bubs
bubs
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Join date : 2009-04-16
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Location : Belgium

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